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July 16, 2026

Patch Notes v0.55

Content & QoL

This is a large, multi-part update packed with class reworks, new content, quality-of-life improvements, and bug fixes. Read through each section below for the full details.

  • [Added] "Change Char" Button to Game Menu. Simply sending you back to character selection screen without needing to insert your PW / PIC again to switch character.
  • [Adjusted] Loginscreen has been reworked from scratch.
  • [Added] World Map Tooltip UI now displays all NPCs and monsters in each map, including their levels and total monster count.
  • [Added] @imhere command Displays a marker above your character's head to indicate your location especially useful in boss fights and crowded maps.
  • [Added] you can now @Toggleview to disable "Event Winners" messages.
  • [Adjusted] Maker Skill now displays Required Level for all items. It also shows the reduced requirement when using Proof of the Knight or Proof of Rebirth.
  • [Adjusted] Quickslot icons now display a timer indicating the remaining cooldown for buffs and skills.
  • [Adjusted] Golden Hour is now displayed in the server message (client banner) when active.
  • [Adjusted] Golden Hour now also grants 2× Monster Spawn Rate (does not stack with Mystical Pendant).
  • [Adjusted] Refreshed the look and feel of the Expedition Widget UI.
  • [Adjusted] Hill & Lita-Lawless no longer serve as Expedition, Quest, and Weekly Hunter Masters. These roles are now assigned to Melange, Shubert, and Hekaton.
  • [Adjusted] Jane and the Wild Boar and Jane Doe (Nora Hospital) are now auto-start quests and can be accepted remotely.
  • [Adjusted] DANGER! quests (Lv. 99–999), Nero's Necklace, The Rememberer questline (Lv. 24+), Strange Dish 1~3 now auto-start at the required level, providing a smoother early leveling experience.
  • [Adjusted] Guild Masters can now purchase Guild Room for either MP or Mesos.
  • [Adjusted] Guild Room Prices: 50k Mystic Points or 500M Mesos.
  • [Adjusted] Voidstep & SkyLeap are now automatically granted upon quest completion and no longer requires speaking to the Admin in FM.
  • [Adjusted] Void Step is now optional at Lv.70+ via the Void Step quest. Requirements: 1× Dark Crystal, 1× Black Crystal, 7.5M mesos, and defeat 500 Lucida. Improves early-game mobility and overall QoL.
  • [Adjusted] SkyLeap is now optional to unlock at Lv.45+ via the SkyLeap quest. Requirements: 1x Dark Crystal, 1x Black Crystal, 5M Mesos and defeat 500 Maladies. This change improves earlygame mobility and overall quality of life.
  • [Added] 200+ Face Accessories (Cash)
  • [Added] Daily Monster Hunter Quest! (Lv.100+).

Take down 500 monsters within 20 levels of your own and be rewarded Randomly with special rewards!

  • [Added] Hyper Skill Level 5 Unlock via Liebe in Mystic Sanctuary (FM) Requirements:
  • Level 275+
  • 3 × Kerberos Orbs
  • Hyper Skill Level 4
  • [Adjusted] Ultimate Explorer is no longer mandatory. You can still level a KoC to 120 to receive an Ultimate Creation Ticket, but Proof of the Knight can now be purchased on any character once you have a level 120 KoC on your account similar to how Aran and Battlemages used to buy it. This change gives you more freedom to start your main earlier, at the cost of giving up Ultimate Adventurer benefits (such as starting at level 50, exclusive skills, and more).
  • [Adjusted] You can no longer purchase unlimited amounts of The Ultimate Creation Ticket (UA Ticket). Rooney in Elnath will now provide 1x free ticket, allowing you only ONCE to re-roll your class if you're not satisfied with your choice.
  • [Adjusted] Training Grounds Center (Beginner Area) no longer has level restrictions.
  • [Adjusted] Neo City boss entrances no longer have level restrictions.
  • [Adjusted] Normal Zakum can now be challenged solo.
  • [Adjusted] Character Creation now offers only the Purple Umbrella as a weapon option.
  • [Adjusted] Beginner Package no longer includes Pet Equipment; temporary pet duration reduced to 3 days.
  • [Reduced] Beginner Package potion and EXP voucher quantities.
  • [Adjusted] Level-UP Kill Effect will now only work at lv.10+
  • [Improved] Chryse Medal to be more rewarding.

[Fully Imported] Forgotten Hollow A brand-new area has arrived in Victoria Island, featuring 10 new monsters and a mini-boss. Explore 11 new Monster Cards and dive into a fully functional custom questline with 19 quests designed for level 60+. Step into a completely new experience a zone never seen before!

[Added] Family System The beloved Family System has finally arrived in MysticMS bringing meaningful progression and real rewards for playing together. Build your family tree by recruiting juniors or becoming one yourself. As your family grows stronger, so do the benefits:

  • Each level-up within the family grants the Senior 15 Reps.
  • Every boss defeated by a Junior grants the Senior 10 Reps. Family Buffs (30 minutes each, once per day):
  • Bless (200 Rep) – Grants GM Bless (ATT & M.ATT +20, ACC, EVA, DEF & M.DEF +100)
  • Haste (350 Rep) – Grants GM Haste (Speed & Jump boost)
  • Hyper Body (500 Rep) – Increases Max HP & MP
  • Holy Symbol (700 Rep) – Grants bonus EXP from monsters
  • Full Package (1500 Rep) – Grants GM Haste, Holy Symbol, Hyper Body, and GM Bless to all Players on the same map This system adds a fresh layer of progression and finally gives real value to party–family play.

Skill Changes

  • [Adjusted] Shockwave (3rd Job Marauder) has been replaced with Dragon Strike visuals and icon, improving cast speed and overall appearance.
  • [Adjusted] Kamehameha (4th Job Thunder Breaker) has been replaced with Shark Wave visuals and icon.
  • [Imported] New Skill Icon, Effect and Sound to Double Shot 1st Pirate Class.
  • [Imported] New Skill Icon, Effect and Sound to Recoil Shot 2nd Gunslinger Class.
  • [Imported] New Skill Icon, Effect and Sound to Invisible Shot 2nd Gunslinger Class.
  • [Imported] New Skill Icon, Effect and Sound to Burst Fire 3rd Outlaw Class.
  • [Imported] New Skill Effect and increased cast range to Flamethrower 3rd Outlaw Class.
  • [Adjusted] Invisible Shot has been renamed to Rapid Blast, now featuring a skill that hits up to 6 enemies 3 times.
  • [Imported] New skill effects and icons added for Somersault Kick (Also Increased range).
  • [Imported] New skill effects and icons added for Drain (Also Increased range) and Night Walker's Avenger.
  • [Added] New Skill Effect & Icon -> Arrow Blow, Double Stab & Power Strike.
  • [Adjusted] Bandit's Steal has been renamed to Death Stab, with a new icon and updated skill effects (Also Increased range).
  • [Adjusted] Assaulter is now 15% faster.
  • [Adjusted] Chakra is now an active buff skill. Temporarily converts 5% of damage dealt into MP, restoring mana with each attack.

Master Level 5: MP Cost: 27, Duration: 110 sec, Cooldown: 210 sec.

  • [Adjusted] Shadow Slash now features a new skill effect and icon, showcasing a triple-slash attack hitting up to 6 enemies.

Master Level 30: MP Cost: 50, Damage: 125%, Hits: 3.

  • [Adjusted] Death Stab now hits twice, targeting up to 6 monsters. Damage adjusted to 100% at level 30 (previously 180% in a single hit).

  • [Adjusted] Death Stab & Savage Blow now scale up to Master Level 20, while keeping the same damage, hit count, and mob count improving early-game damage output and overall Bandit balance.

  • [Added] HP Boost skill for Bandits to improve their early-game survivability, bringing their HP more in line with other classes.

  • [Adjusted] Double Stab now hits up to 2 monsters.

  • [Adjusted] Assassin 2nd Job Skill Drain Now hits twice instead of once. Damage per hit reduced from 160% → 80%, with an additional +10% bonus. Starts at Master Level 1 (57%), scaling up to 90% at max level.

  • [Adjusted] Hermit's Avenger to be Master Level 20 instead of 30 easier and faster scaling at 3rd job.

  • [Adjusted] Magic Claw (1st Job Mage Skill) now hits up to 3 targets once (instead of hitting 1 target twice). Master Level 20: Base damage reduced from 40 → 25.

  • [Adjusted] Flame/Ice Stride (2nd Job Mage buff) now applies a Speed Boost similar to CPQ Speed Up to all monsters on the map (including newly respawned ones) while the skill is active.

  • [Adjusted] Warrior's Power Strike now features a new animation and will activate using LT/RB with increased range.

  • [Adjusted] Warrior's Slash Blast now features a new animation and will activate using LT/RB with increased range.

  • [Adjusted] Warrior's 1st Job Endure now have 3 Master Levels instead of 1.

  • [Adjusted] F/P Mage will now have Fire Demon Skill at 3rd job allowing easier leveling up during early stages of game.

  • [Adjusted] Archer's (1st Job) attack skill (Arrow Blow, Double Shot) will now scale up to Master Level 10 (instead of 20), allowing more flexibility to use both skill types instead of being locked into just one.

  • [Adjusted] Hunter & Crossbowman (2nd Job) attack skill (Arrow Bomb & Iron Arrow) will now scale up to Master Level 20 (instead of 40), allowing earlier damage output and more flexibility maxing out other important skills.

  • [Adjusted] Sword, Axe, Mace, Polearm, and Spear Weapon Mastery & Booster now scale up to Master Level 10 (instead of 20), allowing more flexibility to use multiple weapon types instead of being locked into just one.

  • [Adjusted] 3rd Job Archer (Sniper & Ranger) Arrow Rain / Arrow Eruption: Updated visuals, increased range, and equalized to 150% damage. Thrust: Master Level reduced from 10 → 1. Description updated to reflect that it overrides Nimble Feet. Archer's Fury → Pain Killer: Now grants temporary immunity to abnormal status effects and increases Avoidability. At Master Level 10: 25s duration, 75s cooldown.

  • [Adjusted] Heroic Blessing now has a cooldown equal to 50% of its duration. While it is still possible to maintain 100% uptime, the change reduces its effective uptime in situations such as deaths or other interruptions.

  • [Adjusted] Corsair's Fly skill now matches the character's movement speed.

  • [Adjusted] Night Lord Flash Jump now matches the updated animation.

  • [Added] 3rd Job Hero (Crusader)

    • Removed Panic & Coma (Sword/Axe). These skills no longer fit modern gameplay and saw little to no use.
    • Introduced Slash Blade – a toned-down version of Brandish, giving Crusaders a reliable multi-target option during 3rd job.
    • This change allows players to fully invest in their 3rd job kit without wasting points on outdated skills.

    New Skill – Heroic Blessing: Grants all party members a 10% EXP bonus. This effect stacks with other EXP buffs such as Holy Symbol, Linked Fortune, and EXP Coupons. Introduces meaningful party utility for Heroes, making them more desirable in grinding parties.

  • [Adjusted] 3rd Job Paladin (White Knight) All Weapon Charges (Fire, Ice, and Lightning) now have a Master Level of 15 (down from 30), allowing full access to all charge types in 3rd job. This removes weapon-type restrictions (Sword/Hammer), giving greater flexibility instead of locking you into a single option.

  • [Adjusted] 3rd Job Dragon Knight

    • Removed weapon restrictions from Dragon Fury and Crusher.
    • Removed duplicate skills (Spear/Polearm variants) since weapon-specific versions are no longer needed.
    • Dragon Fury (Spear/Polearm) → unified into Dragon Fury
    • Spear/Polearm Crusher → renamed to Dragon Impale
    • Increased Dragon Fury attack range to improve its viability as a primary farming skill in 4th Job This change improves balance for Dark Knights by removing the incentive to lock into a single weapon type, and builds on the 2nd Job Mastery changes introduced in Part I of this dev blog.
  • [Adjusted] Hyper Skill level progression to be more balanced and intuitive, along with various buffs and nerfs.


Balance & Adjustments

  • [Adjusted] EXP Rates have been rebalanced: Lv.10–120: 3× EXP Lv.121–200: 2× EXP Lv.201–254: 1× EXP Lv.255+: 3× EXP Rebirth Characters: Lv.1–255: 1× EXP Lv.255+: 2× EXP
  • [Added] Monster Cards for Singapore, Ninja Castle, Showa-Town, Malaysia, NLC, Haunted House, Crimsonwood Mountain, MesoGears, Masteria, and Neo City (87 new cards total). All newly added cards include Mystic's EXP rewards, drop table information, and monster locations, all viewable directly through the Monster Book.
  • [Adjusted] [Daily] Monster Hunter quest can now also reward Mystic Points Sack.
  • [Adjusted] CWKPQ now requires minimum of 2 players instead of 3.
  • [Adjusted] Team Training is Fun! quest will now require 100x mob instead of 200x.
  • [Removed] All HP/MP scrolls have been removed from the DROP_TABLE, as they have no use in Mystic.
  • [Adjusted] Equipment drop rates have been slightly reduced.
  • [Adjusted] Collector Assignments now reset weekly.
  • [Adjusted] Glaze/Blaze Capsule from 250k Mesos to 70k Mesos.
  • [Adjusted] Blaze / Glaze Capsule Drop rate nerfed.
  • [Adjusted] Scarga, Krexel, and Horntail are now three-times-per-week bosses instead of daily bosses, with their rewards adjusted accordingly. They can be done back-to-back or spread throughout the week, similar to how twice-a-week bosses work.
  • [Adjusted] CWKPQ Reward Boxes (Bonus Stage)

-Reduced significantly the drop rate of Party Quest Coins. -Increased significantly the drop rate of Faded Gelt. -Added Gachapon Tickets to chest drops.

  • [Adjusted] Crimsonwood Gelt Chocolate duration reduced to 5 minutes (from 10). Gelt was one of the strongest consumable buffs while being too easy to obtain, creating imbalance in progression and expedition scaling. Gelt will no longer drop in its finished form from CWKPQ boxes. Instead, it now drops as "Faded Gelt." Players can craft Crimsonwood Gelt Chocolate via Maker using:
  • 3× Boss Orbs
  • 1× Topaz
  • 3.25M mesos This improves buff management, balances consumables, and increases the value of Alchemist-based setups (e.g., Night Lords / Night Walkers in expeditions).
  • [Adjusted] Scroll of Reforging
  • Gold Plate: 10 → Steel Plate ×10
  • [Adjusted] Elixir of Vitality Craft
  • Boss Orbs: 3
  • Moon Stone: 3 → Garnet ×2
  • Star Rock: 3 → Silver Plate ×2
  • Mesos: 750,000
  • [Adjusted] King Pepe's Scroll quest is no longer repeatable and now requires 15 kills per mob (down from 200–400).
  • [Removed] Proof of the Knight from Maker.
  • [Adjusted] 99/99 Quests (Mushrooms, Evil Eyes) have been reworked to 150/450 objectives and now offer significantly improved exp.
  • [Adjusted] Stone Colossus Collect Quest-line now grants 1x Lucky day scroll for each quest completed.
  • [Adjusted] Increased Neo City ETC drop rate from 40% to 65%.
  • [Adjusted] Nibelung (Neo-City last boss) HP from 12.5m -> 7.5m HP.
  • [Adjusted] Reduced significantly the drop rate of 1.3x EXP Vouchers at Treasure Hunt Event.
  • [Adjusted] Golden/Gray/White Yeti King Pepe HP Reduced from 120k -> 50k HP.
  • [Adjusted] Prime Minister Mushroom HP Increased from 12.5k -> 75k HP.
  • [Adjusted] Removed a Unit Skin from the 2nd Damage Skin pool.
  • [Balanced] Linked Level now counts only one character per class. Creating multiple characters of the same class will no longer increase your Linked Level. You must use different classes (e.g., Hero and Paladin count as separate classes).
  • [Added] 4–5 Lv.50–60 items to each monster's Chryse drop table, providing an additional source of income while progressing through the questline.

[Adjusted] Mystery Mastery Book Crafting Requirements MMB 20

  • Boss Orbs: 5 → 3
  • Moon Stone: 1 → Diamond x2
  • Star Rock: 1 → Bronze Plate x1
  • Mesos: 5,500,000 → 3,000,000

MMB 30

  • Boss Orbs: 15 → 10

  • Moon Stone: 2 → Diamond x3

  • Star Rock: 2 → Bronze Plate x2

  • Mesos: 15,000,000 → 10,500,000

  • [Reworked] All weapons from Reverse (early-game) up to Arcane Umbra (end-game) have been improved to provide a more rewarding upgrade path.

    • Added +1 upgrade slot to EMP weapons
    • Added +2 upgrade slots to Arcane Umbra weapons
    • Introduced bonus STR/DEX/INT/LUK stats based on weapon type (previously exclusive to Arcane Umbra)
    • Overall progression between tiers is now more meaningful and consistent
  • [Adjusted] Removed all sub-stats from weapons between Reverse (early-game) and Arcane Umbra (end-game).

  • [Added] Increased Character Speed Bonus for all Bows and Crossbows from Reverse (early-game) up to Arcane Umbra (end-game).

  • [Adjusted] All weapons from Reverse (early-game) to Arcane Umbra (end-game) now feature a leveling system with 5 total level-ups (Lv. 1–6), adding an extra layer of stat progression and making the upgrade path more engaging and rewarding as you progress.

  • [Reworked] Party Quest gear, Boss Hunter Medal, QuestMaster & Card Collector Rings and Boss Rings have been fully reworked to create a smoother, more consistent progression. Stats are no longer random or mismatched between tiers each item now follows a clear growth formula, offering meaningful upgrades at every stage. Progression is now more scroll focused rather than relying on base stats, with increased upgrade slots across the board.


Bug Fixes

  • [Fixed] An issue that caused duplicate rewards from the MMB40 Exchanger.
  • [Fixed] Damage Skin re-roll feature sometimes failing to apply correctly alongside showing twice the damage skin.
  • [Fixed] Knight of Cygnus will now be able to active CWKPQ sigil's at "The Test of Wit".
  • [Fixed] Potential fix for Cash Shop crashes.
  • [Fixed] Aran tutorial skills are now tagged as disabled to prevent crashes when trying to assign SP.
  • [Fixed] Aran issue when purchasing Proof of the Knight.
  • [Fixed] I/L Mage Hyper Skill (Glacial Blast) now correctly hits distant targets and has a proper hitbox.
  • [Fixed] Event is now over, thanks for participating! It will no longer be server-wide broadcast and will now only broadcast to participating players.
  • [Fixed] Seal will now work properly (Sealing monsters ability to cast skills / attack).
  • [Adjusted] ETC - Bearfoot can now be disassembled into Monster Crystal.
  • [Fixed] Chaos Pianus & Boss trail weren't located at the correct position at @dailies.
  • [Adjusted] EXP/Drop bonuses (Linked Fortune, Holy Symbol, Heroic Blessing, EXP Voucher, Endless Barrage) are now displayed separately in the @check command to avoid confusion.
  • [Fixed] Cash Shop preview window now correctly displays your character.
  • [Fixed] DPS rankings now include pre-4th job players if they meet DPS requirements.
  • [Removed] The IconReward from 10% scrolls.
  • [Fixed] Over 21 hunt quests were awarding incorrect EXP (not following the 20–40% level-based reward). These now properly follow the intended scaling, and several incorrect quest texts have been corrected as well.
  • [Fixed] Missing Fire Boar WANTED sign in Burnt Land I.
  • [Fixed] Some incorrect requirements (text) at Voidstep/Skyleap quests.
  • [Fixed] All NPC's Location are now properly updated to the Hunt Quests.
  • [Fixed] Leafre Forest : Crossroad will now have only Birk's.
  • [Fixed] Pirate Dash is no longer able to add into Auto Buff Book.
  • [Fixed] The Lv.77 Weapon Package could incorrectly grant Heroes a Hammer, along with several other inconsistencies in the weapon randomization system.
  • [Fixed] Slash Blade (3rd job Hero) Sound Effect.
  • [Fixed] Resolved missing sound effects for Shark Wave at 4th Job TB & Buccaneer.
  • [Fixed] Critical Damage is now displayed correctly for other players, ensuring it appears properly on all clients.
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