Welcome to MysticMS - enjoy our reimagined nostalgic experience!

Skill Changes

Discover the enhanced skills and abilities in MysticMS

MysticMS builds upon the classic v83 experience with extensive customization focused on Quality of Life improvements and enhanced gameplay features. Every class has been carefully rebalanced and enhanced with improved skills, expanded attack ranges, and optimized damage output — ensuring perfect class balance while giving you the freedom to play your preferred style.

Full Skills & Classes Overview
General

General Skills

Universal improvements for all classes
10 changes
Buffs
Buff Skills
Before

Buffs only affect limited X/Y range

Now

All skills are now full map buffs

FMA
Full Map Attacks
Before

No cooldown restrictions

Now

30-second cooldown for balance

Monster Rider
Monster Rider
Before

Unlocked at higher levels and requires a quest completion

Now

Now unlocked at level 30

Nimble Feet
Nimble Feet
Before

Active buff skill

Now

Now a passive skill

Linked Level
Linked Level
Before

Not available

Now

Earn +1% EXP and +2% Drop Rate per Linked Level (gained every 100 character levels)

Void Step
Void Step
Before

FJ only available to certain classes

Now

Archers and Pirates now have a mini Flash Jump

Sky Leap
Sky Leap
Before

Doesn't exist in Vanilla

Now

All classes can unlock up-jump skill

Double Jump
Double Jump
Before

Doesn't exist in Vanilla

Now

Double Jump for active skills like Void Step, Fly, and Flash Jump

Passive HP
Passive HP
Before

Non-existent in Vanilla

Now

Offers passive HP skill bonus to every class

Hyper Skills
Hyper Skills
Before

Doesn't exist in Vanilla

Now

Every class features a Hyper skill unlocked automatically at higher levels

Warrior

Warrior Skills

Hero, Paladin, Dark Knight & Aran
9 changes
Weapon Booster
Weapon Booster
Before

Must pick one weapon type

Now

Master Level reduced from 20 to 10, freeing SP to boost multiple weapon types

Weapon Mastery
Weapon Mastery
Before

Must pick one weapon type

Now

Master Level reduced from 20 to 10, freeing SP to master multiple weapon types

Rush
Rush
Before

Must lock onto a monster to cast

Now

Can be cast without targeting and while jumping

Rage
Rage
Before

Doesn't stack with any ATT buffs

Now

Stacks with other ATT buffs (if lower than Rage ATT buff)

Berserk
Berserk
Before

Lower HP threshold requirement

Now

90% HP threshold for activation

Bloodthirst
Bloodthirst
Before

No lifesteal mechanic

Now

Lifesteal HP skill for Berserk management

Combo Crash
Combo Crash
Before

Aran doesn't have a crash skill

Now

Aran now has equal crash skill

Primal Blow
Primal Blow
Before

Skill doesn't exist

Now

Brand new single target skill for Aran

Heaven's Aura
Heaven's Aura
Before

No party stance skill

Now

Paladins get party stance at 2nd job

Magician

Magician Skills

Fire/Poison, Ice/Lightning & Bishop
3 changes
Teleport
Teleport
Before

Can only cast while on ground

Now

Can cast teleport mid-air

Spell Casting
Spell Casting
Before

Can only cast while on ground

Now

Mages can cast spells mid-air

Party Shield
Party Shield
Before

No party shield skill

Now

Archmages now have party shield

Archer

Archer Skills

Bowmaster & Marksman
6 changes
Arrow Shooting
Arrow Shooting
Before

Can only shoot while on ground

Now

Archers can shoot arrows mid-air

Piercing Arrow
Piercing Arrow
Before

Requires charging before use

Now

No charge time required

Recoil Arrow
Recoil Arrow
Before

Doesn't exist in Vanilla

Now

New knockback skill similar to Corsair's Recoil Shot, allowing archers to push enemies back

Hurricane
Hurricane
Before

Can't use potions while attacking

Now

Can use potions while Hurricane is active

Venom Arrow
Venom Arrow
Before

Hamstring was a useless skill

Now

Venomous Arrow applies poison to non-boss monsters

Archer's Legion
Archer's Legion (Marksman)
Before

Blind was a useless skill

Now

Concentrate copy that applies bonus ATT

Rogue

Rogue Skills

Night Lord & Shadower
8 changes
Alchemist
Alchemist
Before

Only affects the user

Now

Affects all Expedition Members

Thieve's Fortune
Thieve's Fortune
Before

Only Night Lord has Meso-Up skill

Now

Shadowers have equal Meso-Up skill

Boomerang Step
Boomerang Step
Before

Knocks back monsters

Now

No knockback for easier grinding

Assassinate
Assassinate
Before

Requires Dark Sight, ground only

Now

Can cast without Dark Sight while jumping

Assaulter
Assaulter
Before

Must lock onto a monster

Now

Can cast without targeting

Dark Sight
Dark Sight
Before

Must manually cancel to attack

Now

Canceled automatically with attacks

Flash Jump
Flash Jump
Before

Has casting delay

Now

No delay on casting

Enchanted Haste
Enchanted Haste
Before

Basic haste buff

Now

A bonus 3rd job skill — Enhanced Haste with speed and evasion buffs

Pirate

Pirate Skills

Buccaneer & Corsair
6 changes
Dragon Strike
Dragon Strike
Before

Can only cast while on ground

Now

SharkWave Changed to SharkWave and can cast while jumping

Battleship
Battleship
Before

Limited mobility on battleship

Now

Can climb ropes, use Void Step & Sky Leap

Battleship Cannon
Battleship Cannon
Before

Can only attack while stationary

Now

Can attack with cannon while jumping

Battleship Torpedo
Battleship Torpedo
Before

Can only attack while stationary

Now

Can attack with torpedo while jumping

Active Skills
Active Skills
Before

Cannot use buffs on battleship

Now

Can use buffs while on battleship

Wings
Wings
Before

Cannot use wings on battleship, no directional control

Now

Can use wings on battleship (Double Jump) with left/right movement control like flying

Thank you for exploring our skill changes!

These are just highlights of the extensive modifications we've made to enhance your experience.
Ready to experience the perfect balance? Join MysticMS today!